# FMOD Audio Table with UE4

**URL:** <https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536>\
**Category:** FMOD Studio\
**Tags:** ue4\
**Created:** [August 5, 2021, 9:30pm UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536 "2021-08-05T21:30:00Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [August 5, 2021, 9:30pm UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536/1 "2021-08-05T21:30:01Z")

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I am trying to set up a dialogue system with UE4 and FMODs audio table. I believe I have it set up correctly but I get no audio when I have that event selected. It does when I use any other event.

 ![UnrealEditor_A36gJuCD0g](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0bafa7813bd3775c0a8f8935bf35355086a4a4e8.png)  
 ![FMOD_Studio_xSRceKpJCL](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a6c599d46346d1f3dbebbf1d0284102f3cdad823.png)

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 6, 2021, 5:45am UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536/2 "2021-08-06T05:45:40Z")

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You need to load in a table entry with the `SetProgrammerSoundName` node before calling `Play`.  
Try something like this and let me know how you go:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/cd0789602b44c1c794d9fb6cb78464403b22dbe9.png)

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [August 6, 2021, 4:34pm UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536/3 "2021-08-06T16:34:24Z")

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TY I finally realized that this morning, also got a subtitle system working with the Audio Table as well.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 9, 2021, 12:56am UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536/4 "2021-08-09T00:56:11Z")

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Awesome, did you figure out the dialogue trees as well?

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [August 9, 2021, 2:55am UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536/5 "2021-08-09T02:55:53Z")

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Ik how to make them with events but not with an audio table. Also I created another topic but you might be able to answer. How do I access an events user properties through BP. I’m expanding my subtitle system for a Deaf Accessibility Mode. Adding subtitles for some sound effects.
