# Fmod bank management

**URL:** <https://qa.fmod.com/t/fmod-bank-management/18844>\
**Category:** FMOD Studio\
**Created:** [June 6, 2022, 1:06pm UTC](https://qa.fmod.com/t/fmod-bank-management/18844 "2022-06-06T13:06:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![yeashop](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/yeashop/32/3626_2.png) [@yeashop](https://qa.fmod.com/u/yeashop)\
**Post date:** [June 6, 2022, 1:06pm UTC](https://qa.fmod.com/t/fmod-bank-management/18844/1 "2022-06-06T13:06:41Z")

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Are there any best practices or guides for FMOD bank management?

I’m working on a mid sized game that has lots of levels. Should I have one bank per level?

Cheers

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [June 6, 2022, 1:20pm UTC](https://qa.fmod.com/t/fmod-bank-management/18844/2 "2022-06-06T13:20:47Z")

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If levels have a lot of specific content, I would say yes.  
Here’s a thread I initiated some time ago, with some interesting answers:

> [@Bank management: best practices?](https://qa.fmod.com/t/bank-management-best-practices/16887):
>
> Hi, From what I understood, building into separate banks instead of all into the master bank allows a better memory management, by loading/unloading wanted/unwanted banks at any time. However, I’m surprised to find, in the Exemple project, as in the Celeste project, banks being broken into, essentially, music bank, sfx bank, UI bank. Since all 3 banks has to be loaded at all times, I don’t see the purpose of building multiple banks rather than building a unique master bank. It would have maked…
