# FMOD built in music scripts?

**URL:** <https://qa.fmod.com/t/fmod-built-in-music-scripts/18583>\
**Category:** FMOD Studio\
**Created:** [March 26, 2022, 2:18am UTC](https://qa.fmod.com/t/fmod-built-in-music-scripts/18583 "2022-03-26T02:18:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Post date:** [March 26, 2022, 2:18am UTC](https://qa.fmod.com/t/fmod-built-in-music-scripts/18583/1 "2022-03-26T02:18:28Z")

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One of my programmers mentioned there are built in scripts in FMOD for controlling music parameters.

Specifically, they said this- “Regarding music, FMOD has some built-in trigger scripts we can work with sometime”

Can anyone enlighten me on these? Is that handled entirely in Unity or something to concern myself with in FMOD?

Currently the music is just controlled with some parameters I have made

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [March 27, 2022, 11:24pm UTC](https://qa.fmod.com/t/fmod-built-in-music-scripts/18583/2 "2022-03-27T23:24:47Z")

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It’s a bit difficult to say from that short description, but it sounds like they are talking about the Studio Parameter Trigger game component. You can read more about it here:

[https://www.fmod.com/resources/documentation-unity?version=2.02&page=game-components.html#studio-parameter-trigger](https://www.fmod.com/resources/documentation-unity?version=2.02&page=game-components.html#studio-parameter-trigger)

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**Author:** ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Post date:** [April 5, 2022, 3:36pm UTC](https://qa.fmod.com/t/fmod-built-in-music-scripts/18583/3 "2022-04-05T15:36:54Z")

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Thank you 🙂
