# 如何设置fmod cache的位置？

**URL:** https://qa.fmod.com/t/fmod-cache/18897
**Category:** Unity
**Created:** [June 15, 2022, 5:43am UTC](https://qa.fmod.com/t/fmod-cache/18897 "2022-06-15T05:43:30Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![ArthurGerald](https://avatars.discourse-cdn.com/v4/letter/a/a5b964/32.png) [@ArthurGerald](https://qa.fmod.com/u/ArthurGerald)
#### Post date: [June 15, 2022, 5:43am UTC](https://qa.fmod.com/t/fmod-cache/18897/1 "2022-06-15T05:43:30Z")

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Fmod cache is always generated in plugins. How do I make it generated in a specific folder?

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [June 21, 2022, 11:43pm UTC](https://qa.fmod.com/t/fmod-cache/18897/2 "2022-06-21T23:43:33Z")

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There is no simple way to change the directory of the FMOD cache. You can try changing the `CacheAssetFullName` path inside “ **Assets\Plugins\FMOD\src\Editor\EventManager.cs** ” and delete the existing FMODStudioCache.asset inside the Plugins folder.
