# FMOD crashes Packaged game on Ue4.24.1 on MacOS

**URL:** https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389
**Category:** Unreal Engine
**Created:** [January 16, 2020, 9:09pm UTC](https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389 "2020-01-16T21:09:05Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Alanzote](https://avatars.discourse-cdn.com/v4/letter/a/74df32/32.png) [@Alanzote](https://qa.fmod.com/u/Alanzote)
#### Post date: [January 16, 2020, 9:09pm UTC](https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389/1 "2020-01-16T21:09:05Z")

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Recently, I have implemented FMOD on a side-project I have been working on with a team. However, the project requires us to make MacOS builds as well as Windows builds. Once everything was setup and working perfectly on Windows, we got the news that our packaged MacOS version simply wasn’t working and just crashing instantly with the following error message:

> Termination Reason: DYLD, [0x1] Library missing  
> Application Specific Information:  
> dyld: launch, loading dependent libraries
> 
> Dyld Error Message:  
> Library not loaded: @rpath/libfmodL.dylib  
> Referenced from: /Volumes/VOLUME/\*/Project.app/Contents/MacOS/Project  
> Reason: image not found

We found out that the requested dylib was properly copied into the Binaries/Plugins/FMODStudio folder inside the app contents.

Any ideas how to get this fixed? We are currently using the latest version of FMOD for Unreal Engine 4, picked from the GitHub repository because of the latest crash issues on the latest release.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [January 17, 2020, 2:18am UTC](https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389/2 "2020-01-17T02:18:54Z")

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Please refer to:

> [@4.22 MacOS Packaged Build crashes, cannot find libfmodL.dylib](https://qa.fmod.com/t/4-22-macos-packaged-build-crashes-cannot-find-libfmodl-dylib/14603):
>
> FMOD works great in the editor, but packaged builds crash immediately, unable to find the libfmodL.dylib file. The file definitely exists, and it seems to have the correct paths set up, using @rpath. Not sure what to do here exactly, any tips? I’m on MacOS 10.14, XCode 9.4.1, FMOD 1.10.12.
