# FMOD crashes Packaged game on Ue4.24.1 on MacOS

**URL:** https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389
**Category:** Unreal Engine
**Created:** [January 16, 2020, 9:09pm UTC](https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389 "2020-01-16T21:09:05Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [January 17, 2020, 2:18am UTC](https://qa.fmod.com/t/fmod-crashes-packaged-game-on-ue4-24-1-on-macos/15389/2 "2020-01-17T02:18:54Z")

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Please refer to:

> [@4.22 MacOS Packaged Build crashes, cannot find libfmodL.dylib](https://qa.fmod.com/t/4-22-macos-packaged-build-crashes-cannot-find-libfmodl-dylib/14603):
>
> FMOD works great in the editor, but packaged builds crash immediately, unable to find the libfmodL.dylib file. The file definitely exists, and it seems to have the correct paths set up, using @rpath. Not sure what to do here exactly, any tips? I’m on MacOS 10.14, XCode 9.4.1, FMOD 1.10.12.

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