# Fmod Discrete Parameter Problem with WebGL upload

**URL:** https://qa.fmod.com/t/fmod-discrete-parameter-problem-with-webgl-upload/20433
**Category:** Unity
**Created:** [July 18, 2023, 3:49pm UTC](https://qa.fmod.com/t/fmod-discrete-parameter-problem-with-webgl-upload/20433 "2023-07-18T15:49:01Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![karthikx25](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/karthikx25/32/5054_2.png) [@karthikx25](https://qa.fmod.com/u/karthikx25)
#### Post date: [July 18, 2023, 3:49pm UTC](https://qa.fmod.com/t/fmod-discrete-parameter-problem-with-webgl-upload/20433/1 "2023-07-18T15:49:01Z")

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Hi everyone, I have a game that uses Unity integrated with FMOD. I uploaded a WebGL version of this game to [simmer.io](http://simmer.io) and the music plays mostly as expected.

In the game, I have a Sphere Object which triggers a discrete parameter value when the player passes through it. This obviously works fine within the engine but doesn’t work in the WebGL version.

This Sphere uses Unity’s FMOD Studio Parameter Trigger (as pictured) to change the discrete values.

I have other discrete and continuous parameters which aren’t set to a sphere trigger which work fine in the Webgl version. Please let me know if you have any solutions for this.

 ![Screenshot 2023-07-18 at 16.43.54](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/76164bda03501b86e4981b9113fccedb4135025a.jpeg)

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [July 19, 2023, 3:14am UTC](https://qa.fmod.com/t/fmod-discrete-parameter-problem-with-webgl-upload/20433/2 "2023-07-19T03:14:31Z")

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Hi,

Unfortunately, I was not able to reproduce the issue testing `Unity 2022.3.0` and `FMOD 2.02.15`

What version of FMOD and Unity are you using? Do you see any errors in the Web console? Would it be possible to get a link to the project to have a look at? It can be DM’d to me.
