# Fmod Dll not found on specific build

**URL:** <https://qa.fmod.com/t/fmod-dll-not-found-on-specific-build/17446>\
**Category:** Unity\
**Created:** [July 16, 2021, 12:52am UTC](https://qa.fmod.com/t/fmod-dll-not-found-on-specific-build/17446 "2021-07-16T00:52:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [July 19, 2021, 11:53pm UTC](https://qa.fmod.com/t/fmod-dll-not-found-on-specific-build/17446/2 "2021-07-19T23:53:38Z")

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Might be related to line-ending differences between Windows and macOS. Does this thread help at all?

> [@MacOS DllNotFoundException: fmodstudioL](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452/41):
>
> Sorry for my slow response. It seems that everything suddenly started working again…? This whole thing has been very weird but yeah, I guess it works. I will schedule some builds today to see if that is the thing that causes the process to execute weirdly, I’ll come back later with an anwser.

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