# Fmod doppler problem

**URL:** https://qa.fmod.com/t/fmod-doppler-problem/20972
**Category:** FMOD Studio
**Tags:** ue4, ue5
**Created:** [December 9, 2023, 2:32am UTC](https://qa.fmod.com/t/fmod-doppler-problem/20972 "2023-12-09T02:32:05Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [December 11, 2023, 3:50am UTC](https://qa.fmod.com/t/fmod-doppler-problem/20972/2 "2023-12-11T03:50:36Z")

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Hi,

An option may be overriding the position of the listener to the car rather than being on the camera. Further explained here: [Doppler pitch calculates to character not camera - #3 by Connor\_FMOD](https://qa.fmod.com/t/doppler-pitch-calculates-to-character-not-camera/20195/3).

Hope this helps!

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