# Fmod doppler problem

**URL:** <https://qa.fmod.com/t/fmod-doppler-problem/20972>\
**Category:** FMOD Studio\
**Tags:** ue4, ue5\
**Created:** [December 9, 2023, 2:32am UTC](https://qa.fmod.com/t/fmod-doppler-problem/20972 "2023-12-09T02:32:05Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 30, 2025, 3:47am UTC](https://qa.fmod.com/t/fmod-doppler-problem/20972/6 "2025-01-30T03:47:20Z")

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A great reference of how to set this up can be found here: [Attenuation on Character, Spatialization on the Camera -- UE5.1 - Fmod Studio 2.02.11 - #8 by maty64](https://qa.fmod.com/t/attenuation-on-character-spatialization-on-the-camera-ue5-1-fmod-studio-2-02-11/20335/8)

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_[View the full topic](https://qa.fmod.com/t/fmod-doppler-problem/20972)._
