# FMOD enters no sound mode

**URL:** https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387
**Category:** Unity
**Created:** [March 20, 2024, 10:33am UTC](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387 "2024-03-20T10:33:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![studionulgames](https://avatars.discourse-cdn.com/v4/letter/s/df705f/32.png) [@studionulgames](https://qa.fmod.com/u/studionulgames)
#### Post date: [March 20, 2024, 10:33am UTC](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387/1 "2024-03-20T10:33:42Z")

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Hello,

Several users of our game are reporting that they do not have any sound.  
It appears as though FMOD enters no sound mode when it can’t initialize an output device like speakers or headphones.

Some topics that describe the same problem:

> **[\[FMOD\] Initialization failed : Output forced to NO SOUND mode :: Going...](https://steamcommunity.com/app/1029780/discussions/1/6169410450146233382/?l=russian)**
>
> Hi, I have a problem with the sound of the game and I was looking for a solution in google, but I couldn't find it. I have had this problem for several months now, where when I started playing the game everything worked fine, after a while I stopped...

> [@\[FMOD\] Initialization failed : Output forced to NO SOUND mode : ERR\_INTERNAL : An error occurred that wasn't supposed to. Contact support](https://qa.fmod.com/t/fmod-initialization-failed-output-forced-to-no-sound-mode-err-internal-an-error-occurred-that-wasnt-supposed-to-contact-support/19706/27):
>
> I’ve reviewed this issue and I can appreciate the difficulties of devices in the wild malfunctioning. Ideally, we’d love to fix the core issue, however, without either you or us being about to reproduce it, the chances of a fix are very slim. I agree with your assessment of the no-sound fallback needing to be softer. When it was originally developed the idea was to throw a single exception on first access of the runtime manager. That way the issue was raised, then subsequent access of the runti…

Is there any solution to this? We haven’t been able to find a working solution. What works for most users is to disable their external monitor as an audio device. But this shouldn’t be neccessary…

Thanks

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 21, 2024, 4:26am UTC](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387/2 "2024-03-21T04:26:28Z")

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Hi,

What version of the FMOD integration is being used in the project? The forum post you linked should have been solved in [2.02.17](https://fmod.com/docs/2.02/api/welcome-revision-history.html#:~:text=Unity%20%2D%20FMOD%20Studio%20system%20failing%20to%20initialize%20will%20no%20longer%20throw%20as%20an%20exception).

Are there any logs or reproduction steps you can share?
