# Fmod event crashes game build when reloading sublevel

**URL:** https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605
**Category:** Unreal Engine
**Created:** [February 18, 2025, 6:27pm UTC](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605 "2025-02-18T18:27:40Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Luurio](https://avatars.discourse-cdn.com/v4/letter/l/ecb155/32.png) [@Luurio](https://qa.fmod.com/u/Luurio)
#### Post date: [February 18, 2025, 6:27pm UTC](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605/1 "2025-02-18T18:27:40Z")

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Hello. In my packaged game I have a simple actor that has a child actor with an Fmod audio component. The actor is playing a sound periodically, If the sublevel is reloaded(contains the Fmod actors) then the game crashes with a fatal error.

This is how Im reloading the sublevel:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/cdfed5c0c9170d84af2a807a76a51a550770b98c.png)

The weird situations where the game dose/ dosent crash:

- If there are 5+ instances of the actor in the level - Crash
- If there there is 1 instances of the actor in the level - NO Crash
- If the reload event happens when the actor IS playing a sound - Crash
- if the actors are close to the player (~\<10m) when the reload event happens - Crash
- If the actors are far away from the player (\>200m) with the spatializeer distance override set to max (sound can be heard at full volume from the player) - NO crash.
- If the actors are far away from the player (\>200m) with the spatializeer distance override set to very low distance (sound CANT be heard from the player) - NO crash.

The way my fmod event is played is explained in my other post. [https://qa.fmod.com/t/fmod-event-keeps-playing-after-exiting-play-mode-in-ue5/22509](https://qa.fmod.com/t/fmod-event-keeps-playing-after-exiting-play-mode-in-ue5/22509)

Fmod version : 2.02.23  
UE 5.3

The Crash Log:  
I uploaded the crash log to my profile

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [February 19, 2025, 4:07am UTC](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605/2 "2025-02-19T04:07:47Z")

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Thank you for bringing this to our attention. Would it be possible to upload a stripped out version of your UE project uploaded to your [profile](https://fmod.com/profile#uploads) along with your FMOD Studio project with the following settings:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d1cc5a3bfe7ad1a59d2c196b876b5cc207071249.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a5ea0cc1ac1a2ef110c0fcbc9169e7872d616805.png)  
Thanks

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### Author: ![Luurio](https://avatars.discourse-cdn.com/v4/letter/l/ecb155/32.png) [@Luurio](https://qa.fmod.com/u/Luurio)
#### Post date: [June 3, 2025, 8:12pm UTC](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605/3 "2025-06-03T20:12:16Z")

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Sorry this took so long but it turned out the issue was with a plugin that I was using closely with Fmod. The issue has been fixed with the other plugin. Sorry for the confusion.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 3, 2025, 10:46pm UTC](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605/4 "2025-06-03T22:46:17Z")

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Thank you for sharing the solution!
