# FMOD event instances accumulating over time despite clean code to release events

**URL:** <https://qa.fmod.com/t/fmod-event-instances-accumulating-over-time-despite-clean-code-to-release-events/22136>\
**Category:** FMOD Studio\
**Created:** [September 28, 2024, 9:03am UTC](https://qa.fmod.com/t/fmod-event-instances-accumulating-over-time-despite-clean-code-to-release-events/22136 "2024-09-28T09:03:35Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 23, 2024, 10:10pm UTC](https://qa.fmod.com/t/fmod-event-instances-accumulating-over-time-despite-clean-code-to-release-events/22136/5 "2024-10-23T22:10:53Z")

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The solution was posted here: [Optimisation query - Not all available voices being used - #14 by jeff\_fmod](https://qa.fmod.com/t/optimisation-query-not-all-available-voices-being-used/20679/14)

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_[View the full topic](https://qa.fmod.com/t/fmod-event-instances-accumulating-over-time-despite-clean-code-to-release-events/22136)._
