# FMOD Event logic - pls help

**URL:** <https://qa.fmod.com/t/fmod-event-logic-pls-help/18847>\
**Category:** FMOD Studio\
**Created:** [June 6, 2022, 10:43pm UTC](https://qa.fmod.com/t/fmod-event-logic-pls-help/18847 "2022-06-06T22:43:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lavstudio](https://avatars.discourse-cdn.com/v4/letter/l/6f9a4e/32.png) [@lavstudio](https://qa.fmod.com/u/lavstudio)\
**Post date:** [June 6, 2022, 10:43pm UTC](https://qa.fmod.com/t/fmod-event-logic-pls-help/18847/1 "2022-06-06T22:43:17Z")

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I have are events, for example, EV1 and EV2 (that are about 5 seconds long).  
Both events can be triggered arbitrarily - including simultaneously.  
I need the EV1 event to not start playing when the EV2 event is played. How to do it?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [June 7, 2022, 12:46am UTC](https://qa.fmod.com/t/fmod-event-logic-pls-help/18847/2 "2022-06-07T00:46:58Z")

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Provided you have created the two events as separate events (rather than as nested or referenced events), it should be possible to play either of them without playing the other.

When you create an instance of an event using [`Studio::EventDescription::createInstance`](https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventdescription.html#studio_eventdescription_createinstance), you will need to identify the event by its path or GUID, and the function will return a [handle](https://fmod.com/resources/documentation-api?version=2.02&page=white-papers-handle-system.html#handle-system) that you can subsequently use to interact with that specific event instance.

Is there some specific part of this process that you’re having trouble with?
