# FMOD event won't play

**URL:** <https://qa.fmod.com/t/fmod-event-wont-play/14983>\
**Category:** Unity\
**Created:** [August 26, 2019, 11:41am UTC](https://qa.fmod.com/t/fmod-event-wont-play/14983 "2019-08-26T11:41:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dajh18](https://avatars.discourse-cdn.com/v4/letter/d/82dd89/32.png) [@dajh18](https://qa.fmod.com/u/dajh18)\
**Post date:** [August 26, 2019, 11:41am UTC](https://qa.fmod.com/t/fmod-event-wont-play/14983/1 "2019-08-26T11:41:23Z")

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Hi! I’ve set up my landing sound to play at a specifik frame from the landing animation on my character. I’m not getting any errors, what am I doing wrong?

void PlayLandingEvent(string path)  
{

```
    FMOD.Studio.EventInstance Land = FMODUnity.RuntimeManager.CreateInstance("event:/Ellen/Landing");
    Land.start();
    Land.release();

}
```

---

<div class="post-metadata">

**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [August 26, 2019, 12:11pm UTC](https://qa.fmod.com/t/fmod-event-wont-play/14983/2 "2019-08-26T12:11:33Z")

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It the method actually firing? Check that with a Debug.Log() line. If yes, maybe the event is 3D and you haven’t set the 3D attributes for that event. You can do that with:

> Land.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));

after creating the instance.

Try to remove the `string path` parameter from the method, you aren’t actually using that in `CreateInstance`.
