# FMOD events stuttering and layers getting offsync

**URL:** <https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [December 5, 2025, 12:57pm UTC](https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769 "2025-12-05T12:57:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![miikakan](https://avatars.discourse-cdn.com/v4/letter/m/ee59a6/32.png) [@miikakan](https://qa.fmod.com/u/miikakan)\
**Post date:** [December 8, 2025, 12:33pm UTC](https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769/2 "2025-12-08T12:33:40Z")

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Increasing the Real Channels from 32 → 64 seems to have fixed most of these issues.

What I still don’t understand completely is why some sounds play after like 30 seconds they should’ve played?

EDIT:  
The 64 channels reflected in build only after I added Windows platform specifically, having the Default platform at 64 didn’t work. Guessing it’s the same issue as here: [Real Voice Channels always limited at 32](https://qa.fmod.com/t/real-voice-channels-always-limited-at-32/20142).

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