# FMOD Failed Packaging UE (No sound)

**URL:** <https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721>\
**Category:** Unreal Engine\
**Created:** [February 23, 2018, 12:20pm UTC](https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721 "2018-02-23T12:20:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![make](https://avatars.discourse-cdn.com/v4/letter/m/13edae/32.png) [@make](https://qa.fmod.com/u/make)\
**Post date:** [February 23, 2018, 12:20pm UTC](https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721/1 "2018-02-23T12:20:00Z")

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Hello, I’ve a problem packaging with Unreal + FMOD. There is no sound after packaging. I work on MacOS High Sierra 10.13.3 with UE 4.17 and FMOD 1.10.00. I’ve installed the integration version 1.10.00 in the project. I’ve followed the deployment page on FMOD for ue.

I don’t use any plugins only fmod. In the editor everything seem so run fine…

I’ve moved the banks into the content folder of my ue project package. Project/Content/Build/Desktop

Also I tried to move the whole FMOD project to the project package.

I’m out of options and still have no clue what the could issue be…

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 26, 2018, 12:02am UTC](https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721/2 "2018-02-26T00:02:32Z")

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It is best to keep the UE4 project and the FMOD Studio project separate.  
To get the banks into the UE4 project, you should do the following:

- Open the UE4 project
- Open the FMOD Studio Project
- In UE4, go to the Help menu
- Select “Validate FMOD”
- This will set the build directory in your FMOD Studio project and start a build.

The banks will be built into “Project/Content/FMOD/Desktop”.

Otherwise if you wish to change this, or do it manually, you will need to change the directory in the UE4 FMOD Integration settings to match.

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**Author:** ![make](https://avatars.discourse-cdn.com/v4/letter/m/13edae/32.png) [@make](https://qa.fmod.com/u/make)\
**Post date:** [February 26, 2018, 10:54am UTC](https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721/3 "2018-02-26T10:54:28Z")

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Hi Cameron,

Thank you very much!!!

How simple could it be. I moved the FMOD project out of my UE project and everything seem to work.
