# Fmod Forces sounds to mono

**URL:** https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654
**Category:** FMOD Engine
**Created:** [March 3, 2025, 4:51pm UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654 "2025-03-03T16:51:47Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![maximegau](https://avatars.discourse-cdn.com/v4/letter/m/bc8723/32.png) [@maximegau](https://qa.fmod.com/u/maximegau)
#### Post date: [March 3, 2025, 4:51pm UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654/1 "2025-03-03T16:51:47Z")

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So I have tried to find a solution, but I cannot seem to find the solution to this problem. I probably am missing something here, so sorry if this has already been answered or is clear in the documentation.

My issue is the following:  
I have a spatializer on my event that triggers most of my UI sounds, however there are instances where I want the sound to play 2D as in stereo. However it seems that the sound is always played as a mono sound.  
What am I doing wrong?

here is my setup:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b624850abd8270040c97b7a316c69fc987f1d921.png)  
this is an event with one side which triggers the spatialized sounds and the other without spatialized sounds

also regarding implementation I basically give all the parameters to a function and then set them:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/19312315da2efe965782743c4d7bd29e83ee2486.png)

please help this is very frustrating

Also all of my sounds are NOT going through the master of the event but are using sends to different buses so that I can have a flexible bussing system:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/368c74ca650430dc73ec13379c90ef0c30e591b5.png)

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 4, 2025, 5:06am UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654/2 "2025-03-04T05:06:33Z")

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Hi,

Thank you for the information and the images.

Could I please grab your FMOD Studio version? Could I also please get you to package your project with the following settings:

 ![PackageprojectMenu](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5331a87ab8529ce90a0915f16981121dd25b6825.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/69514669f8d10ddaf49b3bb73e0d214444b8773b.png)  
then upload it to your [profile](https://fmod.com/profile#uploads) for me to test on my side?

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### Author: ![maximegau](https://avatars.discourse-cdn.com/v4/letter/m/bc8723/32.png) [@maximegau](https://qa.fmod.com/u/maximegau)
#### Post date: [March 4, 2025, 8:45am UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654/3 "2025-03-04T08:45:35Z")

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thanks I’m currently uploading it.  
we are using 2.02.19

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<div class="post-metadata">

### Author: ![maximegau](https://avatars.discourse-cdn.com/v4/letter/m/bc8723/32.png) [@maximegau](https://qa.fmod.com/u/maximegau)
#### Post date: [March 5, 2025, 10:00am UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654/4 "2025-03-05T10:00:35Z")

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Also I just realized I did not gave instructions but what I’m talking about only happens in-game (in-editor it plays stereo). And the sound I am talking about is in SFX\ui\lobby\ui\_lobby\_main\_v2

And the project should be up

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 11, 2025, 1:14am UTC](https://qa.fmod.com/t/fmod-forces-sounds-to-mono/22654/5 "2025-03-11T01:14:33Z")

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Apologies for the delayed response.

Thank you for the FMOD project and the reproduction steps. Unfortunately, I cannot identify the issue from the project. Would it be possible to record profiler session from the editor and in build so that we can see the difference in mixing.

- [FMOD Studio | Profiling](https://fmod.com/docs/2.02/studio/profiling.html)

Please upload the sessions to your profile with the following settings:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9a84442573f9b4736e2f757fe34d26e16010f9e3.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f52e86d8945787fa4797aeb4ee979e72049b9289.png)  
If you could name the sessions “Editor” and “Build” that would be much appreciated.

In the Unity settings make user the `Speaker Mode` is set to the correct format:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/afef2ef573ed00c94d807673b3b52b3adb7461ec.png)
