# FMOD GCAP Conference Presentation

**URL:** <https://qa.fmod.com/t/fmod-gcap-conference-presentation/11704>\
**Category:** Unreal Engine\
**Created:** [October 29, 2014, 5:09am UTC](https://qa.fmod.com/t/fmod-gcap-conference-presentation/11704 "2014-10-29T05:09:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [October 29, 2014, 5:09am UTC](https://qa.fmod.com/t/fmod-gcap-conference-presentation/11704/1 "2014-10-29T05:09:38Z")

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FMOD delivered a presentation at the Australian 2014 GCAP conference. The presentation was “Building a UE4 Plugin: FMOD Studio case study”.

One of the questions was whether the presentation was available for download. A link will be provided below.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [October 29, 2014, 5:12am UTC](https://qa.fmod.com/t/fmod-gcap-conference-presentation/11704/2 "2014-10-29T05:12:25Z")

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The download is available here:

[http://52.88.2.202/files/public/Building\_a\_UE4\_Plugin.pptx](http://52.88.2.202/files/public/Building_a_UE4_Plugin.pptx)
