FMOD giving the whole bounding box to addPolygon

(GhPGame) #1


My question is is it possible to import the vertices of the whole bounding box of the mesh to the addPolygon method? In other words, is there any limit for the fourth input parameter of this method (number of vertices)?
Thank you.

(Andrew Scott) #2

No, you can’t pass a whole bounding box in one call to addPolygon, you must pass each plane seperately. See the docs here :

Specifically :

“All vertices must lay in the same plane otherwise behaviour may be unpredictable.”