# FMOD Haptic Instrument - Specify haptic device for an event instance

**URL:** <https://qa.fmod.com/t/fmod-haptic-instrument-specify-haptic-device-for-an-event-instance/24448>\
**Category:** Unity\
**Created:** [August 1, 2026, 3:53pm UTC](https://qa.fmod.com/t/fmod-haptic-instrument-specify-haptic-device-for-an-event-instance/24448 "2026-08-01T15:53:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![josephWW](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@josephWW](https://qa.fmod.com/u/josephWW)\
**Post date:** [August 1, 2026, 3:53pm UTC](https://qa.fmod.com/t/fmod-haptic-instrument-specify-haptic-device-for-an-event-instance/24448/1 "2026-08-01T15:53:06Z")

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Using FMOD haptic instruments, is it possible within the unity integration to specify which device the haptics come through for a specific event instance? For reference this is so that we can use FMOD haptics for local coop.

Alternatively, a way to read the haptic information from an event instance so we can handle this ourselves.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [August 5, 2026, 12:08am UTC](https://qa.fmod.com/t/fmod-haptic-instrument-specify-haptic-device-for-an-event-instance/24448/2 "2026-08-05T00:08:43Z")

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Hi,

Unfortunately, this is not supported at the moment. I have created a task to look into implementing this.

Thank you for the suggestion.
