# FMOD Haptics Warning: GameInput Runtime v2 Requirement

**URL:** <https://qa.fmod.com/t/fmod-haptics-warning-gameinput-runtime-v2-requirement/24255>\
**Category:** Unreal Engine\
**Created:** [May 12, 2026, 12:34am UTC](https://qa.fmod.com/t/fmod-haptics-warning-gameinput-runtime-v2-requirement/24255 "2026-05-12T00:34:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![woong\_abutton](https://avatars.discourse-cdn.com/v4/letter/w/ee7513/32.png) [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Post date:** [May 12, 2026, 12:34am UTC](https://qa.fmod.com/t/fmod-haptics-warning-gameinput-runtime-v2-requirement/24255/1 "2026-05-12T00:34:47Z")

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We are currently using the haptics feature in our game, and the following warning appears during execution:

```auto
Error LogFMOD
C:\buildagent1\work\c1c3f17eb167c494\external\dsps\fmod_haptics\platforms\win\src\fmod_haptics_manager_platform.cpp(358)
- GameInput runtime v2 required. Please install.

```

What is **GameInput Runtime v2** , and how should this issue be resolved?  
Do we need to include or install GameInput Runtime v2 on our **build machine** as well?

---

<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [May 13, 2026, 2:22am UTC](https://qa.fmod.com/t/fmod-haptics-warning-gameinput-runtime-v2-requirement/24255/2 "2026-05-13T02:22:44Z")

</div>

Hi,

Thank you for sharing the log.

> [@woong\_abutton](#):
>
> What is **GameInput Runtime v2** , and how should this issue be resolved?

`GameInput Runtime v2` is a Microsoft Windows runtime used for game input devices and related features such as controller haptics.

This warning indicates that the required GameInput runtime is missing or outdated on the machine where the game is being run. Please try installing the latest Microsoft GameInput runtime on that machine and check whether it resolves the issue.

Microsoft documents the installation here:

> **[GameInput for PC and console with NuGet - Microsoft Game Development Kit](https://learn.microsoft.com/en-us/gaming/gdk/docs/features/common/input/overviews/input-nuget)**
>
> GameInput for PC and console with NuGet

> [@woong\_abutton](#):
>
> Do we need to include or install GameInput Runtime v2 on our **build machine** as well?

The build machine would only be expected to need it if it also runs the game, automated tests, or validation that initializes FMOD Haptics.

If the machine is only compiling or packaging the project, it should not normally need GameInput Runtime v2 installed.

Hope this helps! Let me know if the issue persists.
