# FMOD HTTP Live Streaming

**URL:** <https://qa.fmod.com/t/fmod-http-live-streaming/12679>\
**Category:** FMOD Studio\
**Created:** [September 5, 2016, 3:56am UTC](https://qa.fmod.com/t/fmod-http-live-streaming/12679 "2016-09-05T03:56:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![m0nkey](https://avatars.discourse-cdn.com/v4/letter/m/65b543/32.png) [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Post date:** [September 5, 2016, 3:56am UTC](https://qa.fmod.com/t/fmod-http-live-streaming/12679/1 "2016-09-05T03:56:24Z")

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Hi there,  
There seems to be a low-level API solution for HIS.  
That’s should be better and easy to use to implement a studio API(or make some sort of HIS recorder plugin for FMOD Studio editor)for it since more and more games ships with a live voice communicate system.

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [September 6, 2016, 1:50am UTC](https://qa.fmod.com/t/fmod-http-live-streaming/12679/2 "2016-09-06T01:50:12Z")

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FMOD supports icecast/shoutcast and http file streaming. This is a far different concept than voice streaming.
