# Fmod in Unity for IOS and Android output

**URL:** <https://qa.fmod.com/t/fmod-in-unity-for-ios-and-android-output/14531>\
**Category:** Unity\
**Created:** [April 3, 2019, 11:00pm UTC](https://qa.fmod.com/t/fmod-in-unity-for-ios-and-android-output/14531 "2019-04-03T23:00:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![brandnewbadidea1](https://avatars.discourse-cdn.com/v4/letter/b/ed655f/32.png) [@brandnewbadidea1](https://qa.fmod.com/u/brandnewbadidea1)\
**Post date:** [April 3, 2019, 11:00pm UTC](https://qa.fmod.com/t/fmod-in-unity-for-ios-and-android-output/14531/1 "2019-04-03T23:00:38Z")

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We want to split the iOS and Android banks and builds in Unity. In the Unity Fmod Multiple Platform Build Settings the only option to do this is:

**High End Mobile**

Inherits from Mobile and includes iOS devices iPhone 5, iPad Air, Ipad Mini 2 and later, Android devices with more than four cores or a clock speed above 1.6HGZ.

**Low End Mobile**

Inherits from Mobile and includes all other mobile devices.

In FMod 1.10.08 We have setup several Project platforms :

Android (Mobile)

Desktop

iOS(Mobile)

They appear in the Fmod Unity settings within the dropdowns but we cant do a bespoke Android build and a bespoke iOS build.

We want to do this so we can optimise the mix and do a specific iOS Device mix and an Android Mix.

Many thanks

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 5, 2019, 4:39am UTC](https://qa.fmod.com/t/fmod-in-unity-for-ios-and-android-output/14531/2 "2019-04-05T04:39:28Z")

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There isn’t a way to do this currently in the integration, although that does sound like something that would be very useful. I will add a task to investigate the best way to introduce this.

In the meantime, you can get around this in a couple of ways.  
If you don’t need the Mobile High/Low, you can replace them with Android and iOS by using this change:

> <https://github.com/fmod/UnityIntegration/pull/20/files>

Otherwise you can use Mobile High/Low and comment out the section in: SettingsEditor.cs, AllowBankChange() that stops those options from having bank options.
