# FMOD Indie Licence

**URL:** <https://qa.fmod.com/t/fmod-indie-licence/18984>\
**Category:** FMOD Studio\
**Created:** [July 8, 2022, 7:14am UTC](https://qa.fmod.com/t/fmod-indie-licence/18984 "2022-07-08T07:14:45Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Xiaoxiao](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xiaoxiao/32/459_2.png) [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Post date:** [July 8, 2022, 7:14am UTC](https://qa.fmod.com/t/fmod-indie-licence/18984/1 "2022-07-08T07:14:45Z")

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Ages ago I heard that FMOD changed their licencing so that it was free for indies if your project earned under a specific amount. But from looking at the licencing page it doesn’t look free to me.

This specific section says $2,000 per project.  
 ![FEE PER GAME](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6a1cebf86e016ab2495f722f7aebacf3abda6810.jpeg)

But if you google “FMOD free for indies” you find tons of articles and videos saying that the software is free. Example: [Small developers and creators can now use FMOD Studio for free](https://www.gamedeveloper.com/audio/small-developers-and-creators-can-now-use-fmod-studio-for-free)

Just wondering if maybe the policy changed or if I am missing something?

Cheers

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [July 11, 2022, 2:15am UTC](https://qa.fmod.com/t/fmod-indie-licence/18984/2 "2022-07-11T02:15:18Z")

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You just have to click the link in your screenshot

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4c0b04456b23f545fcd0fcdc0d1ef371e56311f5.png)

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**Author:** ![Xiaoxiao](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xiaoxiao/32/459_2.png) [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Post date:** [July 11, 2022, 7:27am UTC](https://qa.fmod.com/t/fmod-indie-licence/18984/3 "2022-07-11T07:27:57Z")

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Lol wups. I should of been more observative.

The main reason I was asking, was because I was at a games meetup in Melbourne a month or so ago and spoke to about 4 sound designers who said they weren’t using FMOD on their project cause the dev team couldn’t afford the licence. Which I thought was odd cause I heard it was free for small indie teams.

So I guess I am not the only one who has missed that little note link.

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [July 11, 2022, 7:39am UTC](https://qa.fmod.com/t/fmod-indie-licence/18984/4 "2022-07-11T07:39:33Z")

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I understand that could be hard to parse… i’ve updated the text on the page to say ‘Free or $2000’, so that you’d probably be more inclined to click the details link to find out the conditions.
