# Fmod initialization problem

**URL:** <https://qa.fmod.com/t/fmod-initialization-problem/14744>\
**Category:** Unity\
**Created:** [June 5, 2019, 4:11am UTC](https://qa.fmod.com/t/fmod-initialization-problem/14744 "2019-06-05T04:11:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Katrol](https://avatars.discourse-cdn.com/v4/letter/k/c6cbf5/32.png) [@Katrol](https://qa.fmod.com/u/Katrol)\
**Post date:** [June 5, 2019, 4:11am UTC](https://qa.fmod.com/t/fmod-initialization-problem/14744/1 "2019-06-05T04:11:04Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/4d12513842baf2618b8fe2eb9a8c829d875a7f17.png)  
How to solve the problem?And I find this similar question [Error every frame: bind failed 10048](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887).  
I don’t want to disable the live update to avoid it.  
On the other hand ,we bought the service,how to use it

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**Author:** ![KarateKidzz](https://avatars.discourse-cdn.com/v4/letter/k/c37758/32.png) [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Post date:** [June 8, 2019, 4:12pm UTC](https://qa.fmod.com/t/fmod-initialization-problem/14744/2 "2019-06-08T16:12:37Z")

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As stated in the related question, changing the listener port, or closing the application using the port, should solve the problem. That option is in the FMOD settings
