# FMod Integration - Compiler Errors

**URL:** https://qa.fmod.com/t/fmod-integration-compiler-errors/12665
**Category:** Unity
**Created:** [August 25, 2016, 11:12pm UTC](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665 "2016-08-25T23:12:07Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![analogueheart](https://avatars.discourse-cdn.com/v4/letter/a/ecccb3/32.png) [@analogueheart](https://qa.fmod.com/u/analogueheart)
#### Post date: [August 25, 2016, 11:12pm UTC](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665/1 "2016-08-25T23:12:07Z")

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Hi there,

I’m having a problem with using / compiling Csharp scripts, when running the Rollaball demo (and following Tutorials on FMOD TV). FMOD types are not being automatically recognised in Mono-Develop and then some lines will not compile and give the error “The type or namespace ‘FMOD’ could not be found. Are you missing an assembly reference?”.

It is a new install of Unity (5.4.0f3) Personal and FMOD 1.08.10 - running on Mac 10.11.6 and I have followed the instructions in the tutorial exactly.

I did notice that some of the sounds in the FMOD file, differ from the Tutorial. Has something been updated in the downloads and inadvertently broken a link? How does Mono-Develop / Unity become aware of the additional FMOD types? Is there anything extra I need to add.

I saw another user with the exact same issue - but his message has been deleted or moved.

Please help!

Many thanks,  
Mike

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [August 29, 2016, 12:53am UTC](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665/2 "2016-08-29T00:53:21Z")

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> [@](#):
>
> Hi there,
> 
> I’m having a problem with using / compiling Csharp scripts, when running the Rollaball demo (and following Tutorials on FMOD TV). FMOD types are not being automatically recognised in Mono-Develop and then some lines will not compile and give the error “The type or namespace ‘FMOD’ could not be found. Are you missing an assembly reference?”.
> 
> It is a new install of Unity (5.4.0f3) Personal and FMOD 1.08.10 - running on Mac 10.11.6 and I have followed the instructions in the tutorial exactly.
> 
> I did notice that some of the sounds in the FMOD file, differ from the Tutorial. Has something been updated in the downloads and inadvertently broken a link? How does Mono-Develop / Unity become aware of the additional FMOD types? Is there anything extra I need to add.
> 
> I saw another user with the exact same issue - but his message has been deleted or moved.
> 
> Please help!
> 
> Many thanks,  
> Mike

Have you followed the step of installing the integration correctly?

Do you have any outstanding compiler errors?

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### Author: ![analogueheart](https://avatars.discourse-cdn.com/v4/letter/a/ecccb3/32.png) [@analogueheart](https://qa.fmod.com/u/analogueheart)
#### Post date: [August 29, 2016, 6:45am UTC](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665/3 "2016-08-29T06:45:27Z")

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Hi Nicholas - I believe so, I have been following the steps given the FMOD TV tutorials. I shall try agin with a fresh install on my MacBook. In the Downloads section of the FMOD site, there are three different asset packages for the Rollaball demo, does it matter which one I choose?

- Unity Tutorial Video Assets files - Rollaball demo level - user to complete
- Unity Tutorial Video Assets files - Rollaball demo level - completed implementation
- Unity Tutorial Video Assets files - Rollaball FMOD Studio project

Thanks for your help,  
Mike

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [August 30, 2016, 1:31am UTC](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665/4 "2016-08-30T01:31:56Z")

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If you start with the “Rollaball demo level - user to complete” then you need to start at Video 1 - Installing the Integration. So for that you’ll need to actual integration “Unity Integration for Windows/Mac/Linux/iOS/Android/WinPhone V2.0”
