# FMOD integration with the media framework on Xbox

**URL:** <https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413>\
**Category:** Unreal Engine\
**Created:** [January 27, 2020, 2:00pm UTC](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413 "2020-01-27T14:00:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![tomaszobrebski](https://avatars.discourse-cdn.com/v4/letter/t/c67d28/32.png) [@tomaszobrebski](https://qa.fmod.com/u/tomaszobrebski)\
**Post date:** [January 27, 2020, 2:00pm UTC](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413/1 "2020-01-27T14:00:58Z")

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Hi,

is there any way to play videos using unreal’s media framework when having FMOD integrated on Xbox? Because one cannot have the XAudio2 sound device on Xbox running in parallel with FMOD we don’t have any sound on videos that are played through the media framework. Is there a known solution to this problem?

Thank you!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 13, 2020, 3:47am UTC](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413/2 "2020-02-13T03:47:42Z")

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If you are going to startup XAudio2 at the same time as FMOD Studio you need to pass the XAUDIO2\_DO\_NOT\_USE\_SHAPE flag to XAudio2Create.
