fmod (last version)_Ue4 troubles with the reverb


I’m learning for FMOD and Ue4 implementation and I’m following this tutorial:

I’m following right the steps but I don’t achive to control the reverb, it works all the time, and not only when the actor are in the tunel, any idea?



It is difficult to say without seeing the project.
Can you get it to work properly in the Studio Sandbox?

Connecting Live-Update to your game while it is running may help determine the cause.