# FMOD LIVE UPDATE TUTORIAL 1.08.06 V2. AND UNITY 5?

**URL:** <https://qa.fmod.com/t/fmod-live-update-tutorial-1-08-06-v2-and-unity-5/12546>\
**Category:** FMOD Engine\
**Created:** [June 26, 2016, 10:18pm UTC](https://qa.fmod.com/t/fmod-live-update-tutorial-1-08-06-v2-and-unity-5/12546 "2016-06-26T22:18:44Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![hackeas](https://avatars.discourse-cdn.com/v4/letter/h/ac91a4/32.png) [@hackeas](https://qa.fmod.com/u/hackeas)\
**Post date:** [June 26, 2016, 10:18pm UTC](https://qa.fmod.com/t/fmod-live-update-tutorial-1-08-06-v2-and-unity-5/12546/1 "2016-06-26T22:18:44Z")

</div>

hello, i tried everything, play in editor setting and desktop, check live update, edit project settings player , run in background , scripting define symbols: fmod\_liveupdate, local localhost:127.0.0.1:9264,put the define in scripts, and fmod connect with unity, but I’m not able of move the white lines in real time, moving the 3d panner min & max distance. What is missing

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_9611917obj.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119211.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119252.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119263.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119274.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119285.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119296.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119307.png)

![enter image description here](http://s2.subirimagenes.com/imagen/previo/thump_96119328.png)

---

<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [June 27, 2016, 5:38am UTC](https://qa.fmod.com/t/fmod-live-update-tutorial-1-08-06-v2-and-unity-5/12546/2 "2016-06-27T05:38:53Z")

</div>

What you want to do is not possible. For the Unity gizmo drawing the min and max are read from built banks only.

Our long term plan is to let emitters override to min and max, so they’ll be editable directly in Unity.

---

<div class="post-metadata">

**Author:** ![hackeas](https://avatars.discourse-cdn.com/v4/letter/h/ac91a4/32.png) [@hackeas](https://qa.fmod.com/u/hackeas)\
**Post date:** [June 27, 2016, 11:42pm UTC](https://qa.fmod.com/t/fmod-live-update-tutorial-1-08-06-v2-and-unity-5/12546/3 "2016-06-27T23:42:07Z")

</div>

It worked once, i dont know why ! 😃 , and the procedure for live update is ok? or something is missing ? thankyou in advice.

---

<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [June 28, 2016, 1:34am UTC](https://qa.fmod.com/t/fmod-live-update-tutorial-1-08-06-v2-and-unity-5/12546/4 "2016-06-28T01:34:03Z")

</div>

> [@](#):
>
> It worked once, i dont know why ! 😃 , and the procedure for live update is ok? or something is missing ? thankyou in advice.

All your procedures for live update are correct. But the scene editor drawing of min/max doesn’t respond to live update changes made when connected to the play-in-editor session.

You probably saw the editor change due to building the banks.
