# FMOD\_LIVEUPDATE troubleshooting

**URL:** <https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163>\
**Category:** Unity\
**Created:** [November 19, 2015, 11:01pm UTC](https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163 "2015-11-19T23:01:10Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![CenturionPOKE](https://avatars.discourse-cdn.com/v4/letter/c/f07891/32.png) [@CenturionPOKE](https://qa.fmod.com/u/CenturionPOKE)\
**Post date:** [November 19, 2015, 11:01pm UTC](https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163/1 "2015-11-19T23:01:10Z")

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I use FMOD 1.6 with Unity 5.2 and cant get liveupdate to run.

I’ve used the 1.7 integration package.

I’ve tried following the integration instructions by editing the scripting define symbols.  
I run the game in unity,connect to game in fmod using localhost:9265 and I get ‘Studio cannot connect to “localhost:9265”. Please check that the IP address is correct…’ etc

Please help!

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [December 2, 2015, 2:56am UTC](https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163/2 "2015-12-02T02:56:42Z")

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Assuming you’re using the legacy integration.

Set the **scripting define symbol** to

_FMOD\_LIVEUPDATE;FMOD\_DEBUG_

Then on the console (Window -\> Console in the menu) look for any error messages.

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<div class="post-metadata">

**Author:** ![CenturionPOKE](https://avatars.discourse-cdn.com/v4/letter/c/f07891/32.png) [@CenturionPOKE](https://qa.fmod.com/u/CenturionPOKE)\
**Post date:** [December 2, 2015, 1:42pm UTC](https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163/3 "2015-12-02T13:42:28Z")

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> [@](#):
>
> Assuming you’re using the legacy integration.
> 
> Set the **scripting define symbol** to
> 
> _FMOD\_LIVEUPDATE;FMOD\_DEBUG_
> 
> Then on the console (Window → Console in the menu) look for any error messages.

I just noticed I’m not using the legacy integration pack but the ‘Integration 2.0 (Unity 5 only)’ one, I will try using that and see what happens. Thanks

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<div class="post-metadata">

**Author:** ![CenturionPOKE](https://avatars.discourse-cdn.com/v4/letter/c/f07891/32.png) [@CenturionPOKE](https://qa.fmod.com/u/CenturionPOKE)\
**Post date:** [December 2, 2015, 1:45pm UTC](https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163/4 "2015-12-02T13:45:07Z")

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Worked a treat, thanks so much 🙂

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<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [December 2, 2015, 11:24pm UTC](https://qa.fmod.com/t/fmod-liveupdate-troubleshooting/12163/5 "2015-12-02T23:24:03Z")

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That’s not really a solution. Can you tell me what you actually did in Integration 2 to enable live update? Did you get any message on the Unity console?
