# FMOD Memory Leak with Unity

**URL:** <https://qa.fmod.com/t/fmod-memory-leak-with-unity/14335>\
**Category:** Unity\
**Created:** [January 28, 2019, 4:37am UTC](https://qa.fmod.com/t/fmod-memory-leak-with-unity/14335 "2019-01-28T04:37:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![blackeel](https://avatars.discourse-cdn.com/v4/letter/b/278dde/32.png) [@blackeel](https://qa.fmod.com/u/blackeel)\
**Post date:** [January 28, 2019, 6:42am UTC](https://qa.fmod.com/t/fmod-memory-leak-with-unity/14335/2 "2019-01-28T06:42:23Z")

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Seem like updating to the latest version fix it

Source : [Unity // ERR\_MEMORY - Not enough memory or resources](https://qa.fmod.com/t/unity-err-memory-not-enough-memory-or-resources/13788)

PS: You might run into a new error for RuntimeManager.

Source Fix : [RuntimeManager ERROR when loading another scene: "[FMOD] Attempted access by script to RuntimeManager while application is quitting"](https://qa.fmod.com/t/runtimemanager-error-when-loading-another-scene-fmod-attempted-access-by-script-to-runtimemanager-while-application-is-quitting/14312/4)

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