# Fmod Meta Plug-in Set-up Unity

**URL:** <https://qa.fmod.com/t/fmod-meta-plug-in-set-up-unity/22023>\
**Category:** FMOD Studio\
**Created:** [August 19, 2024, 7:42pm UTC](https://qa.fmod.com/t/fmod-meta-plug-in-set-up-unity/22023 "2024-08-19T19:42:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 20, 2024, 3:31am UTC](https://qa.fmod.com/t/fmod-meta-plug-in-set-up-unity/22023/2 "2024-08-20T03:31:57Z")

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Hi,

Another user ran into an issue with loading Meta plugin on Android recently - please give their solution a try and see whether that resolves the issue for you:

> [@Loading MetaXRAudioFMOD](https://qa.fmod.com/t/loading-metaxraudiofmod/21763/3):
>
> Hi Connor, I was able to fix this on my own, and the problem was when I entered the file name in Platform Specific \> Android \> Dynamic Plugins I had entered it as ‘libMetaXRAudioFMOD’ as that is what the file name is called. By changing the entered string to ‘MetaXRAudioFMOD’ without ‘lib’ in the front it was able to load on Quest.

If this doesn’t resolve the issue, can I get you to post the compilation errors, as well as how you’ve named the plugin in the [dynamic plugin setting](https://www.fmod.com/docs/2.02/unity/settings.html#dynamic-plugins), and a screenshot of the import settngs in the Unity inspector for the Meta plugin `.so` file?

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_[View the full topic](https://qa.fmod.com/t/fmod-meta-plug-in-set-up-unity/22023)._
