# FMOD + Mingw + Windows x64 + DevC++

**URL:** https://qa.fmod.com/t/fmod-mingw-windows-x64-devc/14352
**Category:** Other
**Created:** [February 5, 2019, 6:10pm UTC](https://qa.fmod.com/t/fmod-mingw-windows-x64-devc/14352 "2019-02-05T18:10:01Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [February 11, 2019, 4:04am UTC](https://qa.fmod.com/t/fmod-mingw-windows-x64-devc/14352/2 "2019-02-11T04:04:09Z")

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It should be just a matter of telling GCC “-lfmod64” which links against the 64bit DLL.

> [@linking with MinGW g++ 64bit on win7](https://qa.fmod.com/t/linking-with-mingw-g-64bit-on-win7/11998):
>
> Hi, i read a lot postings regarding linking issues with mingw and also a lot of workarounds. But the official statement is, that i should be able to use fmod also in mingw. I am using fmodstudioapi10607win-installer What have i done to test this so far? I copied the play\_stream.cpp, common.h and common\_platform.h into a testfolder changed the function name to int main(int argc, char \*\*argv) copied all .h and .hpp from the inc-folder to c:\fmod\inc copied fmod64.dll from the l…

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