# FMOD Oculus Go no sound

**URL:** <https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099>\
**Category:** Unreal Engine\
**Created:** [September 13, 2018, 10:20am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099 "2018-09-13T10:20:37Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![toxyne](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/toxyne/32/1100_2.png) [@toxyne](https://qa.fmod.com/u/toxyne)\
**Post date:** [September 13, 2018, 10:20am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099/1 "2018-09-13T10:20:37Z")

</div>

Hi all.  
Trying to make spatial sound for Oculus Go app. I made event in FMOD studio and add it to UE 4.19.2. No any sound after deployment. But when I hit play from desktop with Oculus DK2 sound plays and it spatialized. Any ideas? Thanks.

---

<div class="post-metadata">

**Author:** ![jessekirbs](https://avatars.discourse-cdn.com/v4/letter/j/6de8d8/32.png) [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Post date:** [October 19, 2018, 12:47am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099/2 "2018-10-19T00:47:45Z")

</div>

> [@](#):
>
> Hi all.  
> Trying to make spatial sound for Oculus Go app. I made event in FMOD studio and add it to UE 4.19.2. No any sound after deployment. But when I hit play from desktop with Oculus DK2 sound plays and it spatialized. Any ideas? Thanks.

Having this same issue. I’ve done everything in the link listed below (added FMOD to ‘Directories to Package’ in Unreal, added plugins.txt with ‘OculusSpatializerFMOD’ to Android folder, added Android to platforms in FMOD Studio and built to all platforms). Sound works fine in Unreal and nothing on the Go.

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [October 22, 2018, 4:37am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099/3 "2018-10-22T04:37:46Z")

</div>

Hi Jesse,

Do you get any errors in the logs when trying to play on Android?

---

<div class="post-metadata">

**Author:** ![toxyne](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/toxyne/32/1100_2.png) [@toxyne](https://qa.fmod.com/u/toxyne)\
**Post date:** [October 22, 2018, 4:42am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099/4 "2018-10-22T04:42:46Z")

</div>

all fixed, wrote in other comment here

---

<div class="post-metadata">

**Author:** ![raahilkulshreshtha](https://avatars.discourse-cdn.com/v4/letter/r/ee59a6/32.png) [@raahilkulshreshtha](https://qa.fmod.com/u/raahilkulshreshtha)\
**Post date:** [September 15, 2018, 11:33am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099/5 "2018-09-15T11:33:21Z")

</div>

Same issue here. Please help.

From what i am understanding, the plugin is working with x64, but a warning occurs while packaging for mobile about no directories found for x86.

---

<div class="post-metadata">

**Author:** ![toxyne](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/toxyne/32/1100_2.png) [@toxyne](https://qa.fmod.com/u/toxyne)\
**Post date:** [September 15, 2018, 11:46am UTC](https://qa.fmod.com/t/fmod-oculus-go-no-sound/14099/6 "2018-09-15T11:46:30Z")

</div>

> [@](#):
>
> Same issue here. Please help.
> 
> From what i am understanding, the plugin is working with x64, but a warning occurs while packaging for mobile about no directories found for x86.

I found solution in fmod documentation. Here is it [https://www.fmod.com/resources/documentation-api?page=content/generated/engine\_ue4/deployment.html#/](https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/deployment.html#/)  
Works great.
