# FMOD Oculus Spatializer plugin for PS5

**URL:** <https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-for-ps5/20239>\
**Category:** Unity\
**Created:** [May 19, 2023, 10:08am UTC](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-for-ps5/20239 "2023-05-19T10:08:38Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [November 7, 2024, 5:04am UTC](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-for-ps5/20239/6 "2024-11-07T05:04:22Z")

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> [@justin.wasilenko](#):
>
> Is there a recommended spatializer to use that is supported across all VR platforms and headsets?

We generally point users who wish to make use of more advanced audio spatialization at [Resonance Audio](https://resonance-audio.github.io/resonance-audio/), which is a multiplatform SDK, but won’t have support for any VR platform-specific functionality that, for example, the MetaXR plugins might.

Otherwise, I understand your frustration with needing to change out all MetaXR audio sources - creating a script with the [Studio Scripting API](https://www.fmod.com/docs/2.02/studio/scripting-terminal-reference.html) is probably the best way to handle in bypassing or removing all instances of the effect. You could also use FMOD Studio’s [platform exclusion](https://www.fmod.com/docs/2.02/studio/advanced-topics.html#platform-exclusion) functionality to exclude MetaXR effects on platforms that you don’t want to use it on. A script demonstrating how to toggle platform exclusion with the Oculus Spatializer effect instead of MetaXR can be found here: [Script For Setting Platform Exclusion on All Instances of an Effect - #3 by Leah\_FMOD](https://qa.fmod.com/t/script-for-setting-platform-exclusion-on-all-instances-of-an-effect/20945/3)

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_[View the full topic](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-for-ps5/20239)._
