# FMOD\_OS\_Net\_Listen : bind failed 10013 / Issues on Xbox one

**URL:** https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188
**Category:** Unity
**Tags:** xboxone, unity
**Created:** [September 17, 2020, 5:45pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188 "2020-09-17T17:45:18Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![gnakaima](https://avatars.discourse-cdn.com/v4/letter/g/e495f1/32.png) [@gnakaima](https://qa.fmod.com/u/gnakaima)
#### Post date: [September 17, 2020, 5:45pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188/1 "2020-09-17T17:45:18Z")

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Hello FMOD forums  
Currently I’m having these issues when trying to use the FMOD plugin on Xbox One

[FMOD] FMOD\_OS\_Net\_Listen : bind failed 10013UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 43.UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled.UnityEngine.Debug:LogWarning(Object)FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get\_Instance()FMODUnity.RuntimeManager:get\_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] system\_release : Failed to call stopRecordCommands during system release (Error code 43)UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper)FMOD.Studio.System:release()FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get\_Instance()FMODUnity.RuntimeManager:get\_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity  
ild\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] system\_release : Failed to call flushCommands during system release (Error code 43)UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper)FMOD.Studio.System:release()FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get\_Instance()FMODUnity.RuntimeManager:get\_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity\build  
untime/Export/Debug.bindings.h Line: 45)

Already disable unity audio as well.  
Hope you can help  
Thank you

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [September 24, 2020, 6:15am UTC](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188/2 "2020-09-24T06:15:26Z")

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To get networking running on Xbox One in Unity you need to setup the required sockets in Build Settings -\> Player Settings -\> Publishing Settings -\> Configured Sockets. Select Add, then fill out the settings based on this image:

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4a4cf84b0187755a014c094fa7378add0b0c37ea.png)

I’ll make a note to have this added to our documentation.

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### Author: ![gnakaima](https://avatars.discourse-cdn.com/v4/letter/g/e495f1/32.png) [@gnakaima](https://qa.fmod.com/u/gnakaima)
#### Post date: [September 24, 2020, 4:13pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188/3 "2020-09-24T16:13:01Z")

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Thank you very much  
It worked and I’m no longer having any issues 😄
