# FMOD OS Net Listen Cannot listen for connection - crash

**URL:** <https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673>\
**Category:** Unity\
**Created:** [January 20, 2021, 2:31pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673 "2021-01-20T14:31:38Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![whatisvalis1](https://avatars.discourse-cdn.com/v4/letter/w/9de0a6/32.png) [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Post date:** [January 20, 2021, 2:31pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673/1 "2021-01-20T14:31:38Z")

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Hi,

Getting the following error

FMOD OS Net Listen Cannot listen for connection, port 9264 is currently in use.

This seems to happen after I’ve launched the game from within the editor a couple of times. Once this error displays, the in-editor game launch will freeze.

Nothing else is on 9264. If you need a log, please let me know how to go about providing one.

Thanks!

Unity 2020.2.1f1  
Fmod Integration 2.01.07

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 21, 2021, 2:27am UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673/2 "2021-01-21T02:27:21Z")

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We haven’t been able to reproduce this issue here, yet, but we’re continuuing to test. You can upload a log to us at [https://www.fmod.com/profile#uploads](https://www.fmod.com/profile#uploads).

Just to clarify, does the error message appear in FMOD Studio, or in Unity?

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<div class="post-metadata">

**Author:** ![whatisvalis1](https://avatars.discourse-cdn.com/v4/letter/w/9de0a6/32.png) [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Post date:** [January 21, 2021, 1:11pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673/3 "2021-01-21T13:11:53Z")

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Unity.

How do I go about creating a log file?

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 27, 2021, 1:14am UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673/4 "2021-01-27T01:14:15Z")

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FMOD Studio automatically generates log files as it runs. On Windows, these files can be found in C:\Users\username\AppData\Local\FMOD Studio. On MacOS, they can be found in ~/Library/Application Support/FMOD Studio.

Information on how to obtain log files from Unity can be found in the [Unity documentation](https://docs.unity3d.com/2019.3/Documentation/Manual/LogFiles.html).
