# FMOD Plugin Not Properly Loading UE4 Mac

**URL:** <https://qa.fmod.com/t/fmod-plugin-not-properly-loading-ue4-mac/12786>\
**Category:** FMOD Studio\
**Created:** [October 28, 2016, 10:08pm UTC](https://qa.fmod.com/t/fmod-plugin-not-properly-loading-ue4-mac/12786 "2016-10-28T22:08:42Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![GPnicolett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/gpnicolett/32/1139_2.png) [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Post date:** [October 28, 2016, 10:08pm UTC](https://qa.fmod.com/t/fmod-plugin-not-properly-loading-ue4-mac/12786/1 "2016-10-28T22:08:42Z")

</div>

I’m trying to work on a project within Unreal 4 on a Mac system. The FMOD plugin is installed properly and usually works, but lately I open up the project and it does not seem to be installed. Meaning, when I right click in a blueprint to call upon FMOD there are no FMOD functions.

What could be causing this? Is it possible a result of someone on my team creating new versions of the project without FMOD? We’re using P4 version control.

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 9, 2016, 11:33pm UTC](https://qa.fmod.com/t/fmod-plugin-not-properly-loading-ue4-mac/12786/2 "2016-11-09T23:33:15Z")

</div>

It is possible that someone checked in something that broke the plugin. Check through perforce from the last working build to see where it broke and why.
