# FMOD programmer sounds no longer work Unity 2021.2.\*

**URL:** <https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137>\
**Category:** Unity\
**Created:** [December 24, 2021, 8:25pm UTC](https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137 "2021-12-24T20:25:22Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 31, 2021, 4:56am UTC](https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137/5 "2021-12-31T04:56:02Z")

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Apologies for the oversight there, looks like you’ll also need to null out the other exinfo callbacks:

```auto
dialogueSoundInfo.exinfo.pcmreadcallback = null;
dialogueSoundInfo.exinfo.pcmsetposcallback = null;
dialogueSoundInfo.exinfo.nonblockcallback = null;
dialogueSoundInfo.exinfo.fileuseropen = null;
dialogueSoundInfo.exinfo.fileuserclose = null;
dialogueSoundInfo.exinfo.fileuserread = null;
dialogueSoundInfo.exinfo.fileuserseek = null;
dialogueSoundInfo.exinfo.fileuserasyncread = null;
dialogueSoundInfo.exinfo.fileuserasynccancel = null;

```

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_[View the full topic](https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137)._
