# FMOD PS4 Deployment - Failed allocating while loading banks

**URL:** <https://qa.fmod.com/t/fmod-ps4-deployment-failed-allocating-while-loading-banks/12289>\
**Category:** Unreal Engine\
**Created:** [February 4, 2016, 3:39pm UTC](https://qa.fmod.com/t/fmod-ps4-deployment-failed-allocating-while-loading-banks/12289 "2016-02-04T15:39:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ProspectGames](https://avatars.discourse-cdn.com/v4/letter/p/ebca7d/32.png) [@ProspectGames](https://qa.fmod.com/u/ProspectGames)\
**Post date:** [February 4, 2016, 3:39pm UTC](https://qa.fmod.com/t/fmod-ps4-deployment-failed-allocating-while-loading-banks/12289/1 "2016-02-04T15:39:26Z")

</div>

Output log: [https://www.dropbox.com/s/mefwbxny13k7r0h/FmodFailedAlloc.txt?dl=0](https://www.dropbox.com/s/mefwbxny13k7r0h/FmodFailedAlloc.txt?dl=0)

Good afternoon,

Following the steps in [This Link](https://udn.unrealengine.com/docs/ue4/int/platforms/ps4/GettingStarted/index.html) and ensuring that we’ve followed all of the steps in [This Link](http://www.fmod.org/docs/content/generated/engine_ue4/deployment.html) _and_ ensuring that the FMOD Plugin is inside EngineRoot/Engine/Plugins/FMODStudio, we receive the above output log in Visual Studio (and the PS4 Console Output) when launching our game.

```
[2016.02.04-15.15.02:646][0]LogFMOD:Error:
c:\jk\workspace\Build __1.7__ UE4Libs_PS4\lowlevel_api\src\fmod_memory.cpp(712) -
Failed allocating c:\jk\workspace\Build __1.7__ UE4Libs_PS4\lowlevel_api\src\fmod_file.cpp line 506.  
Wanted 2057 bytes, current 32551335/0

```

.

---

<div class="post-metadata">

**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [February 5, 2016, 3:57am UTC](https://qa.fmod.com/t/fmod-ps4-deployment-failed-allocating-while-loading-banks/12289/2 "2016-02-05T03:57:24Z")

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Try adding the code mentioned in the answer to this post:

[http://www.fmod.org/questions/question/failed-allocating-errors](http://www.fmod.org/questions/question/failed-allocating-errors)

We’ll be adding that to a our next release, it should avoid FMOD running out of memory - well, unless all of UE4 does.

---

<div class="post-metadata">

**Author:** ![ProspectGames](https://avatars.discourse-cdn.com/v4/letter/p/ebca7d/32.png) [@ProspectGames](https://qa.fmod.com/u/ProspectGames)\
**Post date:** [February 5, 2016, 1:41pm UTC](https://qa.fmod.com/t/fmod-ps4-deployment-failed-allocating-while-loading-banks/12289/3 "2016-02-05T13:41:30Z")

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> [@](#):
>
> Try adding the code mentioned in the answer to this post:
> 
> ["Failed allocating" errors - Unreal Engine - FMOD Forums](http://www.fmod.org/questions/question/failed-allocating-errors)
> 
> We’ll be adding that to a our next release, it should avoid FMOD running out of memory - well, unless all of UE4 does.

Perfect, we have sound on PS4 now.
