# Fmod Refresh Project after Getting new assets

**URL:** <https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004>\
**Category:** FMOD Studio\
**Created:** [December 18, 2023, 8:03am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004 "2023-12-18T08:03:01Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Kenken0615](https://avatars.discourse-cdn.com/v4/letter/k/e36b37/32.png) [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Post date:** [December 18, 2023, 8:03am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/1 "2023-12-18T08:03:01Z")

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I am using git to manage my fmod project with my teamates.  
However, if i use git to “pull” new things which will update the fmod project which i am working on, i do find i got lots of new events or assets from other (i got lots of xml updated), but the fmod projects i am working on cannot update only if i close all fmod window and reopen my fmod project…  
Is there any way to refresh opening fmod project ?

Thank you so much

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**Author:** ![Kenken0615](https://avatars.discourse-cdn.com/v4/letter/k/e36b37/32.png) [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Post date:** [December 20, 2023, 7:03am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/2 "2023-12-20T07:03:58Z")

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Any response from this topic? Thank you!

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [December 21, 2023, 12:40am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/3 "2023-12-21T00:40:28Z")

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Unfortunately, you will have to refresh the entire project by closing and reopening in order for FMOD Studio to import your new changes into the workspace. That said, you can accomplish this easily by doing File → Revert to Saved: if there are no unsaved changes, then this is functionally the same as reopening the entire project.

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**Author:** ![Kenken0615](https://avatars.discourse-cdn.com/v4/letter/k/e36b37/32.png) [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Post date:** [December 21, 2023, 1:33pm UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/4 "2023-12-21T13:33:06Z")

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Thank you! But is it a way to speed up reopning the entire project?

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [December 21, 2023, 9:39pm UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/5 "2023-12-21T21:39:10Z")

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> [@Kenken0615](#):
>
> But is it a way to speed up reopning the entire project?

No. FMOD Studio still needs to go through the entire project structure to process and link up any changes, so some loading time is unavoidable.

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**Author:** ![Kenken0615](https://avatars.discourse-cdn.com/v4/letter/k/e36b37/32.png) [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Post date:** [December 25, 2023, 7:36am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/6 "2023-12-25T07:36:15Z")

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Thanks a lot!  
By the way, if I change to SVN or P4 to update new assets, i need to reopen FMOD studio as well, right? (

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [December 26, 2023, 11:34pm UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/7 "2023-12-26T23:34:47Z")

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Yes, that’s correct.

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [June 4, 2025, 4:12pm UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/9 "2025-06-04T16:12:45Z")

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Is there still now way around this? We have a large FMOD project where it takes a significant amount of time to build banks initially after FMOD has been opened.  
And because we have to close and open FMOD each time you update to pull down work from other sound designers, this can slow things down sometimes. I imagine this would be even worse with a larger team than ours

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [June 5, 2025, 12:07am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/10 "2025-06-05T00:07:33Z")

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We’ve made significant improvements to project loading time recently. I suggest you jump on 2.02.29 or 2.03.08 when they’re released. They’ll hopefully be up next week.

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [June 5, 2025, 8:00am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/11 "2025-06-05T08:00:31Z")

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The issue is not so much project loading time as it is building banks the first time after FMOD was closed. Takes quite a while for us. Has this been improved as well?

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [June 5, 2025, 11:02pm UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/12 "2025-06-05T23:02:26Z")

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Oh ok, what FMOD Studio version are you currently on?

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [July 3, 2025, 12:05pm UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/13 "2025-07-03T12:05:31Z")

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We are on 2.02.28. Today it took me 5 minutes to build banks after having closed and reopened FMOD because someone else had made changes. That can become a lot of workflow interruptions with multiple people working on the same game making it necessary to do this often. It seems like the progress bar is stuck at “Loading Objects” most of the time

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<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [July 10, 2025, 6:02am UTC](https://qa.fmod.com/t/fmod-refresh-project-after-getting-new-assets/21004/14 "2025-07-10T06:02:32Z")

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Hm, if someone else made changes then you need to build the project on your machine to build those changes. We’ll look into optimising the build process for a future release.
