# Fmod\_register\_static\_plugins.cpp not found

**URL:** <https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728>\
**Category:** Unity\
**Tags:** unity, cpp\
**Created:** [February 9, 2021, 2:02pm UTC](https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728 "2021-02-09T14:02:26Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [March 16, 2021, 2:43am UTC](https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728/5 "2021-03-16T02:43:01Z")

</div>

This issue is also fixed pending our next release. To work around it first remove the additional CPP settings from the file `ProjectSettings/ProjectSettings.asset`, search for `additionalIl2CppArgs:` and remove the FMOD files.

To disable the cause of this edit `Assets\Plugins\FMOD\src\Runtime\Settings.cs` modify the function `PreprocessBuild` to remove the call to `PreprocessStaticPlugins`. This will disable any static plugins, but is necessary to work around the issue.

Everything will work correctly in the next release.

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_[View the full topic](https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728)._
