# FMOD Resonance Audio Listener not recognized in Unity

**URL:** <https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [June 30, 2025, 6:25pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097 "2025-06-30T18:25:14Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ekbharrison](https://avatars.discourse-cdn.com/v4/letter/e/96bed5/32.png) [@ekbharrison](https://qa.fmod.com/u/ekbharrison)\
**Post date:** [June 30, 2025, 6:25pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097/1 "2025-06-30T18:25:15Z")

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Hi there. I’m just trying to use the Google resonance audio plugins in FMOD, but Unity keeps failing to recognizing it. I’ve followed all the steps. I have an Audio Listener on the master bus in FMOD, a resonance audio source on my FMOD event, I’ve added the resonance plugin in the dynamic plugins in FMOD settings in Unity. What am I missing? It just keeps saying “Resonance Listener not found in the FMOD project”. I see it listed in the plugins folder and everything. I’m using Unity 6000.1.8f1 and FMOD 2.03.08. Thanks!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 1, 2025, 6:37am UTC](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097/2 "2025-07-01T06:37:52Z")

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Hi,

Could we test adding a new empty event to the master bank and then `Build All Platforms`

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/60e641dba1535e35dffc596da908c53b6babf9e3.png)  
to trigger the `FMOD Refresh Banks Status` popup to make sure we have the latest banks in our Unity project?  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0b0cea9b5850f578dcef60c4a7249bcc1d073b1b.png)  
Could I also get a screenshot of your `Master Bus` and `FMOD Integration Settings`?  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c780ac560166b2bfcf65cb1d2f70a3fe1d332d3c.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/bfaf100ea0fe3b085fd2dc595f862656a95f5925.png)

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<div class="post-metadata">

**Author:** ![ekbharrison](https://avatars.discourse-cdn.com/v4/letter/e/96bed5/32.png) [@ekbharrison](https://qa.fmod.com/u/ekbharrison)\
**Post date:** [July 1, 2025, 11:12am UTC](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097/3 "2025-07-01T11:12:22Z")

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Thank you! I updated my FMOD for Unity and it seems to be working now! Although, I’m still learning how it’s supposed to work. Right now I only hear the sounds that have the resonance audio source on the event. Does this mean all events need that on there in order to hear them, even if I don’t want them spatialized? Even UI sounds? Because the Audio listener is on the Master?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 2, 2025, 1:26am UTC](https://qa.fmod.com/t/fmod-resonance-audio-listener-not-recognized-in-unity/23097/4 "2025-07-02T01:26:35Z")

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Hi,

Placing the Listener on the `Master Bus` will require all events to have an source, but if you put the listener on a group bus instead:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c58b351aafb8dd81930cd8e7f451f54b89a49afa.png)  
you should hear all other events normally, more information can be found here: [Resonance Audio | Getting Starts - Where to place the Resonance Audio Listener](https://resonance-audio.github.io/resonance-audio/develop/fmod/getting-started.html#where-to-place-the-resonance-audio-listener:~:text=your%20binaural%20mix.-,Where%20to%20place%20the%20Resonance%20Audio%20Listener,-The%20Resonance%20Audio). Please note, events with the source will have to be assigned to the resoanceBus to be heard.

Hope this helps!
