# FMOD, Resonance Audio, Unity, Oculus Quest 2 - Unable to get sound to play on quest

**URL:** <https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [March 11, 2022, 11:32pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508 "2022-03-11T23:32:30Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 11, 2022, 11:32pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/1 "2022-03-11T23:32:30Z")

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Hello! I’m unable to get my audio to play over the oculus quest 2 speakers. I have a feeling it is to do with my project settings. I’ve tried to create a simple scene including an ‘OVRCameraRig’ (FMOD Studio Listener attached to the CenterEyeAnchor) and an FMOD Studio Event Emitter attached to a cube. When I press play on my desktop the audio works through laptop speakers//headphones but when I build and run the app to the quest I hear nothing…

Perhaps it has to do with the audio manager of the oculus?

My System:  
macbook pro running Big Sur 11.2.3  
FMOD Studio 2.02.04  
integration: fmodstudio20204.unitypackage (ie. 2.02.04)  
resonance audio: ResonanceAudioForUnity\_1.2.1.unitypackage (ie. 1.2.1)

Would appreciate any help! Thank you!

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [March 15, 2022, 11:49pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/2 "2022-03-15T23:49:15Z")

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I know that manually selecting an audio device is a [requirement for Rift](https://developer.oculus.com/documentation/native/pc/dg-vr-audio/#unity-5-and-fmod), though I am not sure if it applies to Quest 2.  
Some logging information would be helpful to figure out what’s going wrong here. In your FMOD Unity settings can you please set your _Logging Level_ to “Log” and tick _Enable API Error Logging_, and send through a complete log?

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<div class="post-metadata">

**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 17, 2022, 7:29pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/3 "2022-03-17T19:29:00Z")

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Hi Jeff, thank you for your response - here’s what i logged with a successful build to the quest 2 (but still no sound)

FMOD: Selected binaries for platform Android:

- Enabled Assets/Plugins/FMOD/platforms/android/lib/fmod.jar
- Enabled Assets/Plugins/FMOD/platforms/android/lib/arm64-v8a/libfmod.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/arm64-v8a/libfmodstudio.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/armeabi-v7a/libfmod.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/armeabi-v7a/libfmodstudio.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/x86/libfmod.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/x86/libfmodstudio.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/arm64-v8a/libresonanceaudio.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/armeabi-v7a/libresonanceaudio.so
- Enabled Assets/Plugins/FMOD/platforms/android/lib/x86/libresonanceaudio.so
- Disabled Assets/Plugins/FMOD/platforms/android/lib/arm64-v8a/libfmodL.so
- Disabled Assets/Plugins/FMOD/platforms/android/lib/arm64-v8a/libfmodstudioL.so
- Disabled Assets/Plugins/FMOD/platforms/android/lib/armeabi-v7a/libfmodL.so
- Disabled Assets/Plugins/FMOD/platforms/android/lib/armeabi-v7a/libfmodstudioL.so
- Disabled Assets/Plugins/FMOD/platforms/android/lib/x86/libfmodL.so
- Disabled Assets/Plugins/FMOD/platforms/android/lib/x86/libfmodstudioL.so  
UnityEngine.Debug:Log (object)  
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:517)  
FMODUnity.EditorSettings:SelectBinaries (FMODUnity.Platform,UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:602)  
FMODUnity.EditorSettings:PreprocessBuild (UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:489)  
FMODUnity.EditorSettings/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:631)  
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

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<div class="post-metadata">

**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 17, 2022, 7:30pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/4 "2022-03-17T19:30:30Z")

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That was the only log I got from FMOD … here is screenshot of some of my settings:

 ![Screen Shot 2022-03-17 at 3.29.54 PM](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9c5b341e622721b194d61d5621c3871a87090de7.png)

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<div class="post-metadata">

**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 17, 2022, 8:25pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/5 "2022-03-17T20:25:00Z")

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Also to note: I am able to hear the sound in the quest when I use FMOD’s default spatializer plugin and not the resonance plugin…

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<div class="post-metadata">

**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 17, 2022, 11:23pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/6 "2022-03-17T23:23:57Z")

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Ok - sorry for all the messages - I am also getting these errors:

[FMOD] System::loadBankFile(file:///android\_asset/Master.bank, 0, 0x71291ccb40) returned ERR\_PLUGIN\_MISSING for STUDIO\_SYSTEM (0x1FFF1F).

FMODUnity.RuntimeManager:ERROR\_CALLBACK(IntPtr, SYSTEM\_CALLBACK\_TYPE, IntPtr, IntPtr, IntPtr)

BankLoadException: [FMOD] Could not load bank ‘file:///android\_asset/Master.bank’ : ERR\_PLUGIN\_MISSING : A requested output, dsp unit type or codec was not available.

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<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [March 21, 2022, 4:58am UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/7 "2022-03-21T04:58:53Z")

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Thanks for the extra info, if you unpack the apk can you see the resonanceaudio plugin anywhere?

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<div class="post-metadata">

**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 24, 2022, 7:28pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/8 "2022-03-24T19:28:35Z")

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> [@Unreal 4.27 Quest build issue loading banks using resonance](https://qa.fmod.com/t/unreal-4-27-quest-build-issue-loading-banks-using-resonance/18054):
>
> Hello! We recently updated our game engine from 4.26 to 4.27 and updated all plugins, including FMOD to 2.02.04 version. We are having issues loading banks that use Google Resonance when packaging to Oculus Quest. We follow these instructions [Platform Specifics](https://fmod.com/resources/documentation-unreal?version=2.02&page=platform-specifics.html#android) but there is no audio still. It seems as the plugin is loaded as libresonanceaudio.so but when it tries to load the banks, it throws “DSP plugin ‘Resonance Audio Source’ has mismatched parameters to those in the bank” error. 12-06 17:3…

I think this is the same issue

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<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [March 29, 2022, 1:24am UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/9 "2022-03-29T01:24:49Z")

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Possibly, can you please try updating to 2.02.06 and see if you are still running into this issue?

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<div class="post-metadata">

**Author:** ![jgmusic](https://avatars.discourse-cdn.com/v4/letter/j/dfb087/32.png) [@jgmusic](https://qa.fmod.com/u/jgmusic)\
**Post date:** [September 9, 2023, 3:49pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/10 "2023-09-09T15:49:30Z")

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i am facing same issue

Fmod plugins like steam audio and resonance audio .dll file not found error is showing in unity, but actually they are in correct directory

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f6d7a8b7c95d87998a571b3646c284137910e3d0.png)

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 11, 2023, 4:24am UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/11 "2023-09-11T04:24:23Z")

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Hi,

What version of FMOD are you using?

This is a known issue where the integration is adding an additional `Asset/` to the file path. A workaround can be found here: [FMOD trying to find Resonance Audio in wrong directory - #2 by 7Dev](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569/2). This issue will hopefully be fixed in the next update.

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<div class="post-metadata">

**Author:** ![jgmusic](https://avatars.discourse-cdn.com/v4/letter/j/dfb087/32.png) [@jgmusic](https://qa.fmod.com/u/jgmusic)\
**Post date:** [September 11, 2023, 11:29am UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/12 "2023-09-11T11:29:00Z")

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I am using Fmod studio v2.02.17  
Fmod unity integration v2.02.17  
Unity v2021.3.21f1

these are the versions
