# FMOD, Resonance Audio, Unity, Oculus Quest 2 - Unable to get sound to play on quest

**URL:** <https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [March 11, 2022, 11:32pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508 "2022-03-11T23:32:30Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![MA\_ORDON](https://avatars.discourse-cdn.com/v4/letter/m/48db29/32.png) [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Post date:** [March 24, 2022, 7:28pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508/8 "2022-03-24T19:28:35Z")

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> [@Unreal 4.27 Quest build issue loading banks using resonance](https://qa.fmod.com/t/unreal-4-27-quest-build-issue-loading-banks-using-resonance/18054):
>
> Hello! We recently updated our game engine from 4.26 to 4.27 and updated all plugins, including FMOD to 2.02.04 version. We are having issues loading banks that use Google Resonance when packaging to Oculus Quest. We follow these instructions [Platform Specifics](https://fmod.com/resources/documentation-unreal?version=2.02&page=platform-specifics.html#android) but there is no audio still. It seems as the plugin is loaded as libresonanceaudio.so but when it tries to load the banks, it throws “DSP plugin ‘Resonance Audio Source’ has mismatched parameters to those in the bank” error. 12-06 17:3…

I think this is the same issue

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_[View the full topic](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508)._
