# Fmod sound class ue4

**URL:** <https://qa.fmod.com/t/fmod-sound-class-ue4/17213>\
**Category:** Unreal Engine\
**Created:** [May 17, 2021, 5:52pm UTC](https://qa.fmod.com/t/fmod-sound-class-ue4/17213 "2021-05-17T17:52:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Yozza](https://avatars.discourse-cdn.com/v4/letter/y/3e96dc/32.png) [@Yozza](https://qa.fmod.com/u/Yozza)\
**Post date:** [May 17, 2021, 5:52pm UTC](https://qa.fmod.com/t/fmod-sound-class-ue4/17213/1 "2021-05-17T17:52:22Z")

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Hi FMOD’ers

Is there a way to add your FMOD sounds to a sound class that can be controlled in ue4?

example having different volume settings in your main menu, like music, fxs, voice, atmosphere that can be controlled by a slider.

Ive read a few old posts that its not possible but surely by now it is?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [May 26, 2021, 12:24am UTC](https://qa.fmod.com/t/fmod-sound-class-ue4/17213/2 "2021-05-26T00:24:40Z")

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Are you referring to using the UE4 built in audio controls to control the FMOD events? If so, that isn’t possible, however you can route the necessary events into VCAs and group buses then use FMOD code and blueprints and create your own sliders to control these group buses.
