# FMOD sounds not working in unreal editor but works in game

**URL:** <https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [April 16, 2025, 7:33am UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814 "2025-04-16T07:33:32Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![DavidJSound](https://avatars.discourse-cdn.com/v4/letter/d/3d9bf3/32.png) [@DavidJSound](https://qa.fmod.com/u/DavidJSound)\
**Post date:** [April 16, 2025, 7:33am UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/1 "2025-04-16T07:33:32Z")

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Running Unreal 5.5 and fmod 2.03.07, I have validated that my plugin is the right version. Can’t validate the project through Unreal but there’s sound in game when I’m calling my events so I know for certain that the banks are loaded. Parameters are greyed out in the content browser.

 ![Event info not in details](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5477cb58526a01f45ea4cb0db89e4349fa128705.png)

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**Author:** ![DavidJSound](https://avatars.discourse-cdn.com/v4/letter/d/3d9bf3/32.png) [@DavidJSound](https://qa.fmod.com/u/DavidJSound)\
**Post date:** [April 16, 2025, 7:34am UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/2 "2025-04-16T07:34:06Z")

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![Failed to load banks](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/587ea3e273335d4751c8ecaaac3b737e84210e71.png)

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [April 16, 2025, 10:49pm UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/3 "2025-04-16T22:49:42Z")

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Hi,

Thank you for sharing the image and information.

You’ve run into a known issue with 2.02.28/2.03.07, where banks aren’t loaded properly for auditioning in the UE editor. A fix is currently scheduled for our next release. For now, downgrading to the previous version of FMOD (2.02.27 or 2.03.06) should work around the issue.

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**Author:** ![arnoarno](https://avatars.discourse-cdn.com/v4/letter/a/d2c977/32.png) [@arnoarno](https://qa.fmod.com/u/arnoarno)\
**Post date:** [July 18, 2025, 10:09pm UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/4 "2025-07-18T22:09:21Z")

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Hi, I’ve checked version 2.03.08 and the issue still occurs on 5.5. Has it been scheduled for a future release, or am I the only one experiencing this problem?

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [July 22, 2025, 2:07am UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/5 "2025-07-22T02:07:32Z")

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HI,

Thank you for sharing the information.

> [@arnoarno](#):
>
> Has it been scheduled for a future release, or am I the only one experiencing this problem?

This issue should already be resolved in version **2.03.08**. I’ve tested with **UE 5.5.4** and the 2.03.08 FMOD Unreal integration, and I wasn’t able to reproduce the validation failure or the issue with sounds not auditioning properly.

Could you please provide more detailed reproduction steps, in case I’m missing something or doing things differently on my end?

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**Author:** ![arnoarno](https://avatars.discourse-cdn.com/v4/letter/a/d2c977/32.png) [@arnoarno](https://qa.fmod.com/u/arnoarno)\
**Post date:** [July 22, 2025, 6:50pm UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/6 "2025-07-22T18:50:23Z")

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Actually it plays with default settings, but it fails when it’s attached to bone.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/37c1e4fa38e088fbe1f1ee7761a8b5861a5a8750.png)

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [July 23, 2025, 4:48am UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814/7 "2025-07-23T04:48:19Z")

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Thank you for the clarification!

This is actually a known issue, and the fix is currently scheduled for out next release of 2.03.  
In the meantime, there’s a temporary workaround available here:  
[Animation Preview No Longer Works (2.03.08 - 5.5) - #8 by Leah\_FMOD](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039/8)

Hope this helps!
