# FMOD starting on mobile with NOSOUND

**URL:** <https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539>\
**Category:** Unity\
**Created:** [October 1, 2026, 12:59am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539 "2026-10-01T00:59:43Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![lordmortis](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/lordmortis/32/4632_2.png) [@lordmortis](https://qa.fmod.com/u/lordmortis)\
**Post date:** [November 4, 2026, 4:27am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539/21 "2026-11-04T04:27:38Z")

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It’s happening on app start yeah

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**Author:** ![lordmortis](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/lordmortis/32/4632_2.png) [@lordmortis](https://qa.fmod.com/u/lordmortis)\
**Post date:** [November 5, 2026, 3:31am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539/22 "2026-11-05T03:31:30Z")

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Okay: After bumping up the mixer and adding the suspend/resume around ad playback most of our players appear to have had their sound issues resolved.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 5, 2026, 7:06am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539/23 "2026-11-05T07:06:07Z")

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That is great to hear! So our remaining issue is the `Could not start audio player` on App restart?

[Previous page](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539.md?page=1)
