# FMOD starting on mobile with NOSOUND

**URL:** <https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539>\
**Category:** Unity\
**Created:** [October 1, 2026, 12:59am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539 "2026-10-01T00:59:43Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![lordmortis](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/lordmortis/32/4632_2.png) [@lordmortis](https://qa.fmod.com/u/lordmortis)\
**Post date:** [October 22, 2026, 4:15am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539/14 "2026-10-22T04:15:38Z")

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Okay, it looks to me like the Ad issue is the same as [this](https://qa.fmod.com/t/fmod-music-will-not-resume-after-ironsource-ads/20209)

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_[View the full topic](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539)._
